GAMS1105 Game Psychology (5 op)
Kuvaus
Learning the psychology of play and games through historical and contemporary research. Reading, interpreting, and applying key theories and less known approaches; employing the above to one’s personal play experiences. Shared learning reporting via discussions and presentations. Possibility for collective research.
Osaamistavoitteet
On completion of this course the student
● knows the basics of play and games psychology
● learns to interpret one’s own play experiences and culture psychologically
● understands psychological studies and acquires a basis for their own research
Oppimateriaalit
● Piaget, Play, Dreams, and Imitation (1951), chapter “Explanation of Play”
● Winnicott, Playing and Reality (1971), chapters 3-4
● Konjin et al. “I Wish I Were a Warrior: The Role of Wishful Identification in the Effects of Violent Video Games on Aggression in Adolescent Boys” (2007)
● Ewoldsen et al. “Effect of Playing Violent Video Games Cooperatively or Competitively on Subsequent Cooperative Behavior” (2010)
● Hatterer, “The Addictive Process” (1982)
● Turkle, Life on the Screen (1995), chapters 1 and 7.
● Brown et al. “Gender and Video Game Performance” (1997)
● Mendenhall et al. “Exploring Video Games from an Evolutionary Psychological Perspective” (2010)
● Orben & Przybylski, “Screens, Teens, and Psychological Well-Being: Evidence From Three Time-Use-Diary Studies” (2019)
● Himmelstein et al. “An Exploration of Mental Skills Among Competitive League of Legend Players” (2017)