EKIA3002 Digital Games and Language Learning (5 op)

Opinnon taso:
Aineopinnot
Arviointiasteikko:
0-5
Suorituskieli:
englanti
Vastuuorganisaatio:
Kieli- ja viestintätieteiden laitos
Järjestävä organisaatio:
Avoin yliopisto, Kieli- ja viestintätieteiden laitos
Opetussuunnitelmakaudet:
2020-2021, 2021-2022, 2022-2023, 2023-2024

Avainteksti

This course discusses the potential of digital games for language learning and teaching from both research-oriented and practical perspectives.

Kuvaus

Content

This course explores how different aspects of games and gaming can be utilized in language learning and teaching. It presents a theoretical framework for discussing research in this area and introduces perspectives for applying knowledge of games in designing materials and lesson plans.

Completion methods

Contact teaching OR Independent study

Assessment details

Active participation and completion of all assignments is required for completing the course. Assessment criteria are available in Moodle.

Osaamistavoitteet

After completing this course the student will be able to

  • show an understanding of the main directions of research and practice focusing on digital games and technology-enhanced language learning and teaching
  • discuss different aspects that influence the potential of games for learning, including features of game design, play activity, gaming discourses and communities
  • analyse and compare specific games and their potential for classroom use
  • demonstrate how selected games may be used to meet specific language learning objectives

Lisätietoja

Attendance requirement in contact teaching: 80%

Esitietojen kuvaus

Basic studies in English. 

Recommended prerequisites: 

EKIA3010 Teaching English today OR EKIA315 Current Issues in Teaching English

KOPP1000 Kohti kielenopettajuutta 

KOPA1000 Johdatus kielen oppimisen ja opettamisen tutkimukseen.

Oppimateriaalit

Further reading materials will be specified on the course. In the independent study method, additional materials will be provided in Moodle. 

Kirjallisuus

  • Reinhardt, J. (2018). Gameful Second and Foreign Language Teaching and Learning: Theory, Research, and Practice. Cham: Palgrave Mcmillan.

Suoritustavat

Tapa 1

Kuvaus:
Attendance requirement: 80%
Arviointiperusteet:
Active participation and completion of all assignments is required for completing the course. Assessment criteria are available in Moodle.
Valitaan kaikki merkityt osat

Tapa 2

Kuvaus:
Independent study
Arviointiperusteet:
Reading tasks, written assignments and course project.
Valitaan kaikki merkityt osat
Suoritustapojen osat
x

Osallistuminen opetukseen (5 op)

Tyyppi:
Osallistuminen opetukseen
Arviointiasteikko:
0-5
Arviointiperusteet:
Active participation and completion of all assignments is required for completing the course. Assessment criteria are available in Moodle.
Suorituskieli:
englanti
Työskentelytavat:

Contact teaching

Oppimateriaalit:
Further reading materials will be specified on thecourse.
Kirjallisuus:
  • Reinhardt, J. (2018). Gameful Second and Foreign Language Teaching and Learning: Theory, Research, and Practice. Cham: Palgrave Mcmillan.
Ei julkaistua opetusta
x

Itsenäinen työskentely (5 op)

Tyyppi:
Itsenäinen työskentely
Arviointiasteikko:
0-5
Arviointiperusteet:
Reading tasks, written assignments and course project.
Suorituskieli:
englanti
Työskentelytavat:

Independent study

Oppimateriaalit:
Additional materials provided in Moodle.
Kirjallisuus:
  • Reinhardt, J. (2018). Gameful Second and Foreign Language Teaching and Learning: Theory, Research, and Practice. Cham: Palgrave Mcmillan.

Opetus